Posts Tagged ‘tutorials’
Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]
Ambient occlusion in maya
you can get high res video here
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]
“This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya”.
for futher information on Normal mapping look for other article in this blog
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]
This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]
Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]
Ambient occlusion in maya
you can get high res video here
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]
“This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya”.
for futher information on Normal mapping look for other article in this blog
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]
This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]

