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Posts Tagged ‘tutorials’

Double sided shader

Posted by Vikas Gupta December 25, 2007, under MAYA, Texturing | No Comments

Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]

Ambient Occlusion in Maya

Posted by Vikas Gupta December 8, 2007, under MAYA, Reference, Texturing | No Comments

Ambient occlusion in maya
you can get high res video here

Ambient occlusion in Max

Posted by Vikas Gupta November 18, 2007, under 3dsMax, Reference, Texturing | No Comments

In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]

Normal Mapping -Tutorial

Posted by Vikas Gupta October 29, 2007, under MAYA, Texturing | No Comments

“This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya”.
for futher information on Normal mapping look for other article in this blog

Reverse Foot

Posted by Vikas Gupta October 10, 2007, under 3dsMax, Rigging | No Comments

Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]

Particle Flow with Biped

Posted by Vikas Gupta September 21, 2007, under 3dsMax, Dynamic, Particle | No Comments

This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]