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	<title>cgindia &#187; dynamic</title>
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	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
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		<title>MY INDIA MY PRIDE</title>
		<link>http://cgindia.info/my-india-my-pride/</link>
		<comments>http://cgindia.info/my-india-my-pride/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 11:26:21 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[frameflixx]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[Tajmahel]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=48</guid>
		<description><![CDATA[CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.

Dot, which the world begins with, in our story represents INDIAN bind. This [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_56" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-56" title="mimp" src="http://online3d.info/wp-content/uploads/2009/04/mimp-150x150.jpg" alt="MY India MY Pride" width="150" height="150" /><p class="wp-caption-text">MY India MY Pride</p></div>
<p>CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.</p>
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<p>Dot, which the world begins with, in our story represents INDIAN bind. This dot emerges in the form of trails and these trails go to form a lady who makes the welcome gesture.  With that lady we introduce you to the rhythm of INDIA with a few INDIAN MUSICAL INSTRUMENTS and its soothing music. They will in turn take you to one of the Seven Wonders of the World, ‘TAJ MAHAL’, the royal courts of Mughal Empire. Through the Taj Mahal, we bring to you KATHAK, an INDIAN dance form. Nritya as associated with the evolution and development of Temples and Arts which speak volumes of the great cultural Endeavour. LOTUS TEMPLE is one of the many places where we can be blessed with a collective experience of spiritual enlightenment and the vision to believe in one’s own strength. Equal respect is given to other religious beliefs and regards its believers as the son of the same soil. Such is the greatness of the Indians. Truly said, ‘India is Unity in Diversity’. And it holds power, courage and confidence which can be concluded to our National Emblem….Ashoka Stambh and also follows from it the Indian map. Not to forget, as India is referred as the ‘sone ki chiridya’, ‘The Golden Bird’, keeping this in mind we bring forth the Golden Bird. It gracefully flies with the powerful tri colors which fill in everywhere. And as the colors fade we salute our motherland for her greatness with the statement…<br />
MUM SWARNIMBHARATAM</p>
<p>"India is the cradle of the human race, the birthplace of human speech, the mother of history, the grandmother of legend, and the great grandmother of tradition. Our most valuable and most astrictive materials in the history of man are treasured up in India only!"</p>
<p>THIS MOVIE WON Ist Prize in FRAMEFLIXX 2009</p>
<p>here is the <a href="http://www.animationxpress.com/index.php?file=story&amp;id=18441">link</a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgindia.info/my-india-my-pride/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Scorpio</title>
		<link>http://cgindia.info/the-scorpio/</link>
		<comments>http://cgindia.info/the-scorpio/#comments</comments>
		<pubDate>Wed, 28 May 2008 18:01:44 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[catapult]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Monthly]]></category>
		<category><![CDATA[siege]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=43</guid>
		<description><![CDATA[
The Scorpio was a smaller weapon, more of a sniper weapon than a siege engine, being operated by only one person. The Scorpio was basically a primitive giant crossbow, a 'catapult with bolts', probably first invented by the Greeks, then later adopted and used on a larger scale by the Roman legions. This catapult used [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-96" title="sco" src="http://online3d.info/wp-content/uploads/2008/05/sco-150x150.png" alt="sco" width="150" height="150" /></p>
<p>The Scorpio was a smaller weapon, more of a sniper weapon than a siege engine, being operated by only one person. The Scorpio was basically a primitive giant crossbow, a 'catapult with bolts', probably first invented by the Greeks, then later adopted and used on a larger scale by the Roman legions. This catapult used a system of springs with torsion, making it possible to obtain very great power and thus a high speed of ejection for the bolts.</p>
<p>This is another war machine; this machine can be a good example of Maya dynamics. In this tutorial I create ‘T” Shape object and put 3 cube on each end and make two of them passive body. Attach two springs to third cube and set the value of spring. This is very simple and fun to create this machine</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3fScYVT2Znc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3fScYVT2Znc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://rapidshare.com/files/123589448/Scorpio.avi" target="_blank">High res video 800X600</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Onager</title>
		<link>http://cgindia.info/the-onager/</link>
		<comments>http://cgindia.info/the-onager/#comments</comments>
		<pubDate>Sun, 25 May 2008 15:59:04 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[catapult]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[siege]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=42</guid>
		<description><![CDATA[
The onager was a post-classical Roman siege engine, which derived its name from the kicking action of the machine, similar to that of an onager (wild ass). It is a type of catapult that uses te nsional pressure, generally from twisted rope, to store energy for the shot (wikipedia.org).
I try to make that machine with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-102" title="onager" src="http://online3d.info/wp-content/uploads/2008/05/onager-150x150.png" alt="onager" width="150" height="150" /></p>
<p>The onager was a post-classical Roman siege engine, which derived its name from the kicking action of the machine, similar to that of an onager (wild ass). It is a type of catapult that uses te nsional pressure, generally from twisted rope, to store energy for the shot (<a href="http://en.wikipedia.org/wiki/Onager_%28siege_weapon%29 ">wikipedia.org</a>).</p>
<p>I try to make that machine with the help of Maya dynamics, I hope you like it.<br />
In this tutorial I first made arm with the help of cube and then arrange dynamic constrain to make it work. Spring played very important part in this simulation, you have to adjust it rest length to make it make properly.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/a26LwEL9bUQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a26LwEL9bUQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
and <a href="http://rapidshare.com/files/123589447/onager.avi" target="_blank">here</a> is high res video (800X600)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particle Flow – Rain</title>
		<link>http://cgindia.info/particle-flow-%e2%80%93-rain/</link>
		<comments>http://cgindia.info/particle-flow-%e2%80%93-rain/#comments</comments>
		<pubDate>Sat, 05 May 2007 13:24:37 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=22</guid>
		<description><![CDATA[ 
Hi..
In this tutorial I try to create very simple rain with the help of Particle Flow.
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.
This is beginner level PF tutorial, by doing this you able to understand the basic working of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/dkWf9gtkhg0"></param> <embed src="http://www.youtube.com/v/dkWf9gtkhg0" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>Hi..<br />
In this tutorial I try to create very simple rain with the help of Particle Flow.<br />
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.<br />
This is beginner level PF tutorial, by doing this you able to understand the basic working of PF<br />
If you have any problem please write to me in comment or mail me at vikas.3(at the rate) gmail.com</p>
<p>Topic Particle Flow - Rain</p>
<p>Level - Beginner<br />
File size 5.43 mb<br />
Time – 4:21</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What is Particle Flow</title>
		<link>http://cgindia.info/what-is-particle-flow/</link>
		<comments>http://cgindia.info/what-is-particle-flow/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 11:30:47 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=8</guid>
		<description><![CDATA[Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.
In 3dsmax we have very strong particle system which is both event and non event driven.
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the [...]]]></description>
			<content:encoded><![CDATA[<p>Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.<br />
In 3dsmax we have very strong particle system which is both event and non event driven.<br />
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the event in which they are running. This type of particle system is known as Particle flow in 3dsMax. Non event driven particle system, particles show their typical behaviors throughout the animation, in 3dsMax they are snow, spray etc.</p>
<p>Particle Flow can be control by Particle view, where we create events and in events we have operators (operators define particle properties like rotation, speed, birth rate etc.). When we hit play button PF continually evaluates all events and operators step by step and update the particle system.</p>
<p><strong>How PF works</strong></p>
<p>PF base is particle view where you can edit your Particle Flow.<br />
When you first create PF then in particle view you find a global event. Global event affect all particle in that system, you can add material to it so that each particle having same material in the system. Then after global event we normal or local event start, it usually start with Birth event (Which give birth to particles) then we have other operators which define speed, rotation, shape, display etc.<br />
PF read all the operators in sequence in an event, for example if speed operator is come first against birth event then first speed calculated then it give birth to particle, therefore there is no use of speed and particle stay their only.<br />
We can also apply different test to our particle system which check certain attribute and give dynamic property to particles.<br />
For ex. We can check when our particles collide and also what if particle travel higher then given speed.</p>
<p><strong>Particle’s Life</strong></p>
<p>Yes particles also live their life as we do, they born, do some action and then die.</p>
<p>Birth operator give birth to particles according to the attribute you define, these attributes are when to start and stop creating particle and how many particle will be created.<br />
Position Icon operator define from where new particle emit, here we can define that particle came out from one single point like water coming from tap, or they can also come out from surface like rain from cloud.<br />
Particles remain on emitter, they won’t move at all because their in no force to make them move. Operators who moves particle are Speed and force operators, speed particle use inbuilt attributes to control the speed of particles like Speed, direction and divergence. Where as force operator use external forces (gravity, wind, motor etc.), here we pick force and that force will apply to PF.</p>
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