cgindia

Posts Tagged ‘dynamic’

MY INDIA MY PRIDE

Posted by Vikas Gupta April 4, 2009, under 3dsMax, Featured, Video | 2 Comments

CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.

Dot, which the world begins with, in our story represents INDIAN bind. This [...]

The Scorpio

Posted by Vikas Gupta May 28, 2008, under Dynamic, MAYA | No Comments

The Scorpio was a smaller weapon, more of a sniper weapon than a siege engine, being operated by only one person. The Scorpio was basically a primitive giant crossbow, a ‘catapult with bolts’, probably first invented by the Greeks, then later adopted and used on a larger scale by the Roman legions. This catapult used [...]

The Onager

Posted by Vikas Gupta May 25, 2008, under Dynamic, MAYA | No Comments

The onager was a post-classical Roman siege engine, which derived its name from the kicking action of the machine, similar to that of an onager (wild ass). It is a type of catapult that uses te nsional pressure, generally from twisted rope, to store energy for the shot (wikipedia.org).
I try to make that machine with [...]

Particle Flow – Rain

Posted by Vikas Gupta May 5, 2007, under 3dsMax, Particle | No Comments

Hi..
In this tutorial I try to create very simple rain with the help of Particle Flow.
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.
This is beginner level PF tutorial, by doing this you able to understand the basic working of [...]

What is Particle Flow

Posted by Vikas Gupta April 4, 2007, under 3dsMax, Particle | No Comments

Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.
In 3dsmax we have very strong particle system which is both event and non event driven.
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the [...]