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	<title>cgindia &#187; bones</title>
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	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
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		<title>Stretchy joints in MAYA</title>
		<link>http://cgindia.info/stretchy-joints-in-maya/</link>
		<comments>http://cgindia.info/stretchy-joints-in-maya/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:59:28 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[Ik]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[Monthly]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=45</guid>
		<description><![CDATA[Stretchy joints in Maya - In this tutorial I use measure tool and expression editor to scale joints with IK]]></description>
			<content:encoded><![CDATA[<div id="attachment_66" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-66" title="sthjoint" src="http://online3d.info/wp-content/uploads/2008/11/sthjoint-150x150.png" alt="Sterch your joints" width="150" height="150" /><p class="wp-caption-text">Sterch your joints</p></div>
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<p class="MsoNormal" style="border: medium none; padding: 0cm;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Software – Maya</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Difficulty – Intermediate</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:16</p>
<p class="MsoNormal">Command - : Animation menu – skeleton – joint tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Create joints with the help of joints tool (make your joints in any other view then perspective).</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:25</p>
<p class="MsoNormal">Command - : Animation menu – skeleton – IK handle tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Create IK from joint1 to joint3</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:40</p>
<p class="MsoNormal">Command - : Create– Measure Tools – Distance tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Click near joint1 and Ik handle. This tool tell us the distance between two points.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:58</p>
<p class="MsoNormal">Command - : Animation – Constrain - point</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: now select joints first and then locator and then constrain them same thing with lower joint also. By doing this we are able to move distance tool with IK handle</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 01:27</p>
<p class="MsoNormal">Command - : N/A</p>
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<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: we have to find the distance from where our joints get stretch; here it comes out to be 13.62</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 02:07</p>
<p class="MsoNormal">Command - : N/A</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Change the name of distance node (optional but remember <span> </span>the name of that node)</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 02:24</p>
<p class="MsoNormal">Command - : Window - Animation Editor – Expression Editor</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Now we are going to write a small script on joints.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 04:55</p>
<p class="MsoNormal">Command - : N/A</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: After typing script just click create.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Script -:</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">if (distShape.distance &gt;= 13.62)</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">{</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint1.scaleX = distShape.distance/13.62;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint2.scaleX = distShape.distance/13.62;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">}</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">else</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">{</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint1.scaleX = 1;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint2.scaleX = 1;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">}</p>
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<p class="MsoNormal">
<p class="MsoNormal">I hope you understand how we can create stretchy joints in Maya if you any problem feel free to contact me</p>
<p class="MsoNormal">
<p class="MsoNormal">High res video is <a href="http://rapidshare.com/files/160498879/stj.avi">here</a></p>
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		<item>
		<title>Reverse Foot</title>
		<link>http://cgindia.info/reverse-foot/</link>
		<comments>http://cgindia.info/reverse-foot/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 17:03:29 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=24</guid>
		<description><![CDATA[
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/E-6Ztub-XmA" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/E-6Ztub-XmA"></embed></object></p>
<p>Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.<br />
In this technique I create leg bones and attach IK to them and make reverse bone till ankle joint. Make IK handle child and reverse bone parent as shown in video.<br />
Now you can make parameter on one external controller so that animator can easily select and animate all possible movement of leg setup.</p>
<p>High res video is <a href="http://rapidshare.com/files/123080670/Reverse_foot.avi" target="_blank">here</a></p>
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		</item>
		<item>
		<title>Maya Rigging</title>
		<link>http://cgindia.info/maya-rigging/</link>
		<comments>http://cgindia.info/maya-rigging/#comments</comments>
		<pubDate>Fri, 20 Apr 2007 10:40:07 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[bones]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=19</guid>
		<description><![CDATA[http://www.rigging101.com/
“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.”
This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rigging101.com/" target="-blank">http://www.rigging101.com/</a></p>
<p>“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.”</p>
<p>This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice tutorial about simple as well as complex rigging. You will find some useful Mel script also.<br />
Very famous rig character <a href="http://student.vfs.com/~m07goosh/rigging101/free/rigs/pm.zip">Package Man </a> is available for download with others, which actually help you to understand rigging, I also find helpful in practicing my animation skill.</p>
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