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Posts Tagged ‘3dsMax’

MY INDIA MY PRIDE

Posted by Vikas Gupta April 4, 2009, under 3dsMax, Featured, Video | 2 Comments

CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.

Dot, which the world begins with, in our story represents INDIAN bind. This [...]

References for Modeling

Posted by Vikas Gupta June 22, 2008, under Featured, Photo, Reference | 3 Comments

I post some of my collection of ref images which I collect from various websites just check out these and give me some comment on that
Thanks

Ambient occlusion in Max

Posted by Vikas Gupta November 18, 2007, under 3dsMax, Reference, Texturing | No Comments

In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]

Normal mapping

Posted by Vikas Gupta October 29, 2007, under Reference, Texturing | No Comments

What is Normal mapping, How it works, where this Normal Mapping is used …. and lot more question about Normal mapping is answerd in this link this is very good article on Normal mapping from Wikipedia.
Their is also very good explaintion of Normal mapping on this site
you will also find some info from this site [...]

Reverse Foot

Posted by Vikas Gupta October 10, 2007, under 3dsMax, Rigging | No Comments

Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]

Particle Flow with Biped

Posted by Vikas Gupta September 21, 2007, under 3dsMax, Dynamic, Particle | No Comments

This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]