
Sterch your joints
Software – Maya
Difficulty – Intermediate
Time –: 00:16
Command - : Animation menu – skeleton – joint tool
Description -: Create joints with the help of joints tool (make your joints in any other view then perspective).
Time –: 00:25
Command - : Animation menu – skeleton – IK handle tool
Description -: Create IK from joint1 to joint3
Time –: 00:40
Command - : Create– Measure Tools – Distance tool
Description -: Click near joint1 and Ik handle. This tool tell us the distance between two points.
Time –: 00:58
Command - : Animation – Constrain - point
Description -: now select joints first and then locator and then constrain them same thing with lower joint also. By doing this we are able to move distance tool with IK handle
Time –: 01:27
Command - : N/A
Description -: we have to find the distance from where our joints get stretch; here it comes out to be 13.62
Time –: 02:07
Command - : N/A
Description -: Change the name of distance node (optional but remember the name of that node)
Time –: 02:24
Command - : Window - Animation Editor – Expression Editor
Description -: Now we are going to write a small script on joints.
Time –: 04:55
Command - : N/A
Description -: After typing script just click create.
Script -:
if (distShape.distance >= 13.62)
{
joint1.scaleX = distShape.distance/13.62;
joint2.scaleX = distShape.distance/13.62;
}
else
{
joint1.scaleX = 1;
joint2.scaleX = 1;
}
I hope you understand how we can create stretchy joints in Maya if you any problem feel free to contact me
High res video is here
Currently have 1 Comment









Hi Vikas
We are interested in advertising on your blog.
Please guide me how to go about it.
Regards
Abbhishek Chadha
AD MAGNET