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UV Mapping in MAYA

Posted by Vikas Gupta April 9, 2007, under Reference | No Comments |
UV mapping This tutorial covers the basics of generating UV projections, editing UV points, exporting UV maps to Photoshop, and bringing the finished texture map back into Maya. This tutorial assumes that the user has a fundamental understanding of the Maya interface, has some knowledge of polygonal modeling, and has experience with editing raster-based images in Photoshop This tutorial is...

Mayangs Free Textures

Posted by Vikas Gupta April 8, 2007, under Reference | No Comments |
http://www.mayang.com/textures this site is having good collection of high resolution texture, which you can use for your 3d and composting application and most important is that it is free, but if you want all of them you can buy also. Site contains more then 3400 texture divided into different categories like Architectural, building, Fabric, Stone, wood etc. and further divided into subcategory...

UVW Mapping in 3D Studio Max

Posted by Vikas Gupta April 7, 2007, under 3dsMax, Texturing | No Comments |
Using UVW Mapping in 3D Studio Max By Stealth Snake Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax. I found this tutorial is good for Intermediate level. Here you take small project and open UV of that, file is provide with tutorial for practice Unwrap is the modifier...

What is Particle Flow

Posted by Vikas Gupta April 4, 2007, under 3dsMax, Particle | No Comments |
Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc. In 3dsmax we have very strong particle system which is both event and non event driven. The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the event in which they are running. This type of particle...
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