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Reverse Foot

Posted by Vikas Gupta October 10, 2007, under 3dsMax, Rigging | No Comments |
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot. In this technique I create leg bones and attach IK to them and make reverse bone till ankle joint. Make IK handle child and reverse bone parent as shown in video. Now you...

Particle Flow with Biped

Posted by Vikas Gupta September 21, 2007, under 3dsMax, Dynamic, Particle | No Comments |
This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way. First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position Icon to Position object, so that u can choose biped (all part of biped but not bip01). Remove...

Particle Flow – Rain

Posted by Vikas Gupta May 5, 2007, under 3dsMax, Particle | No Comments |
Hi.. In this tutorial I try to create very simple rain with the help of Particle Flow. There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that. This is beginner level PF tutorial, by doing this you able to understand the basic working of PF If you have any problem please write to me in comment or mail me at vikas.3(at the rate)...

Organic Modeling

Posted by Vikas Gupta April 29, 2007, under Modeling, Reference | 1 Comment |
http://www.arildwiro.com/ This site contains very good modeling tutorial. If you really want to learn good subdivision organic model then you should check out this website and their tutorial section. In tutorial section you find tutorial for Head, Body, Hand, Leg, Foot, and Ear. There are some other tutorials on unwrap also. You may also check his gallery and links page for more...

Maya Rigging

Posted by Vikas Gupta April 20, 2007, under Reference, Rigging | No Comments |
http://www.rigging101.com/ “Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.” This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice tutorial about simple as well as complex rigging. You...

Blueprints

Posted by Vikas Gupta April 10, 2007, under Reference | No Comments |
http://the-blueprints.com What to say about this great site having more then 18000 blueprints. This site contains blueprints in 12 categories they are Cars, Motorcycles, Trucks, Buses, WW2 planes, modern Planes, Tanks, Ships, Weapons, Trains, Star Trek, Star wars, Humans, Miscellaneous, and Mobile Phones. In tutorial section you find tutorial on how to setup blueprints in different 3d...
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