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Nonmanifold Geometry

Posted by Vikas Gupta January 1, 2008, under MAYA, Reference | No Comments |
Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor. In Maya we have three type of nonmanifold geometry they are 1. More than two faces share an edge 2. Two faces share a single vertex without also sharing an edge 3. Two adjacent faces having opposite normals These entire problems...

Double sided shader

Posted by Vikas Gupta December 25, 2007, under MAYA, Texturing | No Comments |
Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities. I take a example of Playing card and create texture for it one is for front and another for back side. When you apply this texture to your object then only one texture will appear, so to make both side different texture I use sampler...

Ambient Occlusion in Maya

Posted by Vikas Gupta December 8, 2007, under MAYA, Reference, Texturing | No Comments |
Ambient occlusion in maya you can get high res video...

Ambient occlusion in Max

Posted by Vikas Gupta November 18, 2007, under 3dsMax, Reference, Texturing | No Comments |
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and adjust its value to get final output, remember to change background color also. To understand how...

Normal mapping

Posted by Vikas Gupta October 29, 2007, under Reference, Texturing | No Comments |
What is Normal mapping, How it works, where this Normal Mapping is used .... and lot more question about Normal mapping is answerd in this link this is very good article on Normal mapping from Wikipedia. Their is also very good explaintion of Normal mapping on this site you will also find some info from this site as well For maya people how to use Normal Mapping is available here and for 3ds max...

Normal Mapping -Tutorial

Posted by Vikas Gupta October 29, 2007, under MAYA, Texturing | No Comments |
"This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya". for futher information on Normal mapping look for other article in this...
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