
Bottle in maya
This is a series of tutorial in which I try to explain very basic of modeling and texturing.
I take ketchup bottle create it in Maya with the help of EPcurve then revole the result to get final output in NURBS. Convert NURBS to poly for better textuing with the help of UVs. just solve the UVs and take it to photoshop where wuth the help of image I cut label and arrange it on UVs. save that final image and bring it back to Maya and it is done.......








