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	<title>cgindia &#187; Reference</title>
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	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
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		<title>References for Modeling</title>
		<link>http://cgindia.info/references-for-modeling/</link>
		<comments>http://cgindia.info/references-for-modeling/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 04:05:21 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=39</guid>
		<description><![CDATA[I post some of my collection of ref images which I collect from various websites just check out these and give me some comment on that
Thanks]]></description>
			<content:encoded><![CDATA[<div id="attachment_74" class="wp-caption alignnone" style="width: 490px"><img class="size-full wp-image-74 " title="imagepack" src="http://online3d.info/wp-content/uploads/2008/06/imagepack.jpg" alt="Image Pack" width="480" height="270" /><p class="wp-caption-text">Image Pack</p></div>
<p>Here are some references images which you can use for modeling in your 3d application.<br />
I collect these images from various websites. I hope you like it and if you have some images please share with us.</p>
<p>Images may be copyright of others, if you feel your image should not posted here please contact me, I will remove that.</p>
<p><a href="http://rapidshare.com/files/124151513/Image.rar" target="_blank">Download here</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Nonmanifold Geometry</title>
		<link>http://cgindia.info/nonmanifold-geometry/</link>
		<comments>http://cgindia.info/nonmanifold-geometry/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 14:56:32 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=34</guid>
		<description><![CDATA[
Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor.
In Maya we have three type of nonmanifold geometry they are
1. More than two faces share an edge
2. Two faces share a single vertex without also sharing an [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Wa75X4QhIcQ" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/Wa75X4QhIcQ"></embed></object></p>
<p>Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor.<br />
In Maya we have three type of nonmanifold geometry they are</p>
<p>1. More than two faces share an edge<br />
2. Two faces share a single vertex without also sharing an edge<br />
3. Two adjacent faces having opposite normals</p>
<p>These entire problems can be corrected by one command that is <strong>Cleanup</strong> in Mesh</p>
]]></content:encoded>
			<wfw:commentRss>http://cgindia.info/nonmanifold-geometry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ambient Occlusion in Maya</title>
		<link>http://cgindia.info/ambient-occlusion-in-maya/</link>
		<comments>http://cgindia.info/ambient-occlusion-in-maya/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 05:02:07 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=32</guid>
		<description><![CDATA[
Ambient occlusion in maya
you can get high res video here
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/P4LjD1YLnVo&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/P4LjD1YLnVo&amp;rel=1" wmode="transparent"></embed></object></p>
<p>Ambient occlusion in maya</p>
<p>you can get high res video <a href="http://rapidshare.com/files/123598662/AO-maya.avi" target="_blank">here</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ambient occlusion in Max</title>
		<link>http://cgindia.info/ambient-occlusion-in-max/</link>
		<comments>http://cgindia.info/ambient-occlusion-in-max/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 04:26:05 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=31</guid>
		<description><![CDATA[
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/1S6hI6P0ghc&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/1S6hI6P0ghc&amp;rel=1" wmode="transparent"></embed></object></p>
<p>In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and adjust its value to get final output, remember to change background color also.</p>
<p>To understand how ambient occlusion work visit this page <a href="http://en.wikipedia.org/wiki/Ambient_occlusion">http://en.wikipedia.org/wiki/Ambient_occlusion</a></p>
<p>High res video is <a href="http://rapidshare.com/files/123598661/AO-max.avi" target="_blank">here</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Normal mapping</title>
		<link>http://cgindia.info/normal-mapping/</link>
		<comments>http://cgindia.info/normal-mapping/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 07:26:05 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[normal mapping]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=29</guid>
		<description><![CDATA[
What is Normal mapping, How it works, where this Normal Mapping is used .... and lot more question about Normal mapping is answerd in this link this is very good article on Normal mapping from Wikipedia.
Their is also very good explaintion of Normal mapping on this site
you will also find some info from this site [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.online3d.info/wp-content/uploads/2007/10/gol_normal_map.jpg' alt='Normal mapping' /></p>
<p>What is Normal mapping, How it works, where this Normal Mapping is used .... and lot more question about Normal mapping is answerd in this <a href="http://en.wikipedia.org/wiki/Normal_mapping">link</a> this is very good article on Normal mapping from Wikipedia.</p>
<p>Their is also very good explaintion of Normal mapping on this <a href="http://www.bencloward.com/tutorials_normal_maps1.shtml">site</a></p>
<p>you will also find some info from this <a href="http://www.highend3d.com/maya/tutorials/texturing/229.html">site</a> as well</p>
<p>For maya people how to use Normal Mapping is available <a href="http://www.drone.org/tutorials/normal_maps.html">here</a> and for 3ds max <a href="http://www.poopinmymouth.com/tutorial/normal_workflow.htm">here</a> is tutorial.</p>
<p>Have fun with normal mapping <img src='http://cgindia.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Organic Modeling</title>
		<link>http://cgindia.info/organic-modeling/</link>
		<comments>http://cgindia.info/organic-modeling/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 13:09:06 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=20</guid>
		<description><![CDATA[http://www.arildwiro.com/
This site contains very good modeling tutorial. If you really want to learn good subdivision organic model then you should check out this website and their tutorial section.
In tutorial section you find tutorial for Head, Body, Hand, Leg, Foot, and Ear. There are some other tutorials on unwrap also. You may also check his gallery [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.arildwiro.com/"target ="_blank">http://www.arildwiro.com/</a></p>
<p>This site contains very good <em>modeling tutorial</em>. If you really want to learn good subdivision organic model then you should check out this website and their tutorial section.<br />
In tutorial section you find tutorial for <strong>Head, Body, Hand, Leg, Foot, and Ear</strong>. There are some other tutorials on unwrap also. You may also check his gallery and links page for more information</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Maya Rigging</title>
		<link>http://cgindia.info/maya-rigging/</link>
		<comments>http://cgindia.info/maya-rigging/#comments</comments>
		<pubDate>Fri, 20 Apr 2007 10:40:07 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[bones]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=19</guid>
		<description><![CDATA[http://www.rigging101.com/
“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.”
This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rigging101.com/" target="-blank">http://www.rigging101.com/</a></p>
<p>“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.”</p>
<p>This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice tutorial about simple as well as complex rigging. You will find some useful Mel script also.<br />
Very famous rig character <a href="http://student.vfs.com/~m07goosh/rigging101/free/rigs/pm.zip">Package Man </a> is available for download with others, which actually help you to understand rigging, I also find helpful in practicing my animation skill.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blueprints</title>
		<link>http://cgindia.info/blueprints/</link>
		<comments>http://cgindia.info/blueprints/#comments</comments>
		<pubDate>Tue, 10 Apr 2007 11:13:31 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=18</guid>
		<description><![CDATA[http://the-blueprints.com
What to say about this great site having more then 18000 blueprints. This site contains blueprints in 12 categories they are Cars, Motorcycles, Trucks, Buses, WW2 planes, modern Planes, Tanks, Ships, Weapons, Trains, Star Trek, Star wars, Humans, Miscellaneous, and Mobile Phones.
In tutorial section you find tutorial on how to setup blueprints in different 3d [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://the-blueprints.com" target="_blank">http://the-blueprints.com</a></p>
<p>What to say about this great site having more then 18000 blueprints. This site contains blueprints in 12 categories they are Cars, Motorcycles, Trucks, Buses, WW2 planes, modern Planes, Tanks, Ships, Weapons, Trains, Star Trek, Star wars, Humans, Miscellaneous, and Mobile Phones.</p>
<p>In tutorial section you find <strong>tutorial</strong> on how to setup blueprints in different 3d software</p>
]]></content:encoded>
			<wfw:commentRss>http://cgindia.info/blueprints/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UV Mapping in MAYA</title>
		<link>http://cgindia.info/uv-mapping-in-maya/</link>
		<comments>http://cgindia.info/uv-mapping-in-maya/#comments</comments>
		<pubDate>Mon, 09 Apr 2007 10:11:12 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=17</guid>
		<description><![CDATA[UV mapping
This tutorial covers the basics of generating UV projections, editing UV points, exporting UV maps to Photoshop, and bringing the finished texture map back into Maya. This tutorial assumes that the user has a fundamental understanding of the Maya interface, has some knowledge of polygonal modeling, and has experience with editing raster-based images in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jawa9000.com/technical/UVs/UVs.htm" target="_blank">UV mapping</a></p>
<p>This tutorial covers the basics of generating UV projections, editing UV points, exporting UV maps to Photoshop, and bringing the finished texture map back into Maya. This tutorial assumes that the user has a fundamental understanding of the Maya interface, has some knowledge of polygonal modeling, and has experience with editing raster-based images in Photoshop</p>
<p/>
This tutorial is written by Brian Immel</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mayangs Free Textures</title>
		<link>http://cgindia.info/mayangs-free-textures/</link>
		<comments>http://cgindia.info/mayangs-free-textures/#comments</comments>
		<pubDate>Sun, 08 Apr 2007 09:49:40 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=15</guid>
		<description><![CDATA[http://www.mayang.com/textures this site is having good collection of high resolution texture, which you can use for your 3d and composting application and most important is that it is free, but if you want all of them you can buy also.
Site contains more then 3400 texture divided into different categories like Architectural, building, Fabric, Stone, wood [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mayang.com/textures">http://www.mayang.com/textures</a> this site is having good collection of high resolution texture, which you can use for your 3d and composting application and most important is that it is free, but if you want all of them you can buy also.<br />
Site contains more then 3400 texture divided into different categories like Architectural, building, Fabric, Stone, wood etc. and further divided into subcategory like bark, flat wood textures, glass, window etc.</p>
]]></content:encoded>
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