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Archive for the ‘MAYA’ Category

Waving flag in Maya

Posted by Vikas Gupta May 11, 2008, under MAYA, nDynamic | No Comments

I create waving flag in this tutorial with the help of ncloth (Maya).
Here I just convert poly plane to ncloth and tied (with the help of ncloth constrain) to pole, then just add wind in nucleus node. no need to add extra air or any other field.

Here is the high res video (800X600)

Pumpkin in Maya

Posted by Vikas Gupta April 27, 2008, under MAYA, Modeling | No Comments

hi..
Finally, after long time I make it today to upload my new tutorial.
I create Pumpkin in Maya with the help of NURBS, NURBS is useful way to model object, it is quicker and logical.
Here I use curve tool to model first shape of pumpkin and then revolve it around Y axis. Next step is to [...]

ncloth – balloon

Posted by Vikas Gupta February 12, 2008, under MAYA, nDynamic | 1 Comment

Hi..
ncloth in maya is very powerful and here is the example of that. Here i create a balloon and inflate it which is tie with a rope.
we can create many more simulation like that – balloon, metal, plastic, rubber and many more, and also cloth

high res video … size 73 mb download

Nonmanifold Geometry

Posted by Vikas Gupta January 1, 2008, under MAYA, Reference | No Comments

Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor.
In Maya we have three type of nonmanifold geometry they are
1. More than two faces share an edge
2. Two faces share a single vertex without also sharing an [...]

Double sided shader

Posted by Vikas Gupta December 25, 2007, under MAYA, Texturing | No Comments

Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]

Ambient Occlusion in Maya

Posted by Vikas Gupta December 8, 2007, under MAYA, Reference, Texturing | No Comments

Ambient occlusion in maya
you can get high res video here

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