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	<title>cgindia &#187; MAYA</title>
	<atom:link href="http://cgindia.info/category/maya/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
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			<item>
		<title>Ketchup bottle in MAYA</title>
		<link>http://cgindia.info/ketchup-bottle/</link>
		<comments>http://cgindia.info/ketchup-bottle/#comments</comments>
		<pubDate>Sun, 10 May 2009 09:36:04 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Monthly]]></category>
		<category><![CDATA[NURBS]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Poly]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=50</guid>
		<description><![CDATA[This is a series of tutorial in which I try to explain very basic of modeling and texturing.
I take ketchup bottle create it in Maya with the help of EPcurve then revole the result to get final output in NURBS. Convert NURBS to poly for better textuing with the help of UVs. just solve the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_53" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-53" title="ketchup1" src="http://online3d.info/wp-content/uploads/2009/05/ketchup1-150x150.png" alt="Bottle in maya" width="150" height="150" /><p class="wp-caption-text">Bottle in maya</p></div>
<p>This is a series of tutorial in which I try to explain very basic of modeling and texturing.</p>
<p>I take ketchup bottle create it in Maya with the help of EPcurve then revole the result to get final output in NURBS. Convert NURBS to poly for better textuing with the help of UVs. just solve the UVs and take it to photoshop where wuth the help of image I cut label and arrange it on UVs. save that final image and bring it back to Maya and it is done.......</p>
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		</item>
		<item>
		<title>Stretchy joints in MAYA</title>
		<link>http://cgindia.info/stretchy-joints-in-maya/</link>
		<comments>http://cgindia.info/stretchy-joints-in-maya/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:59:28 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[Ik]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[Monthly]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=45</guid>
		<description><![CDATA[Stretchy joints in Maya - In this tutorial I use measure tool and expression editor to scale joints with IK]]></description>
			<content:encoded><![CDATA[<div id="attachment_66" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-66" title="sthjoint" src="http://online3d.info/wp-content/uploads/2008/11/sthjoint-150x150.png" alt="Sterch your joints" width="150" height="150" /><p class="wp-caption-text">Sterch your joints</p></div>
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<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Software – Maya</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Difficulty – Intermediate</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:16</p>
<p class="MsoNormal">Command - : Animation menu – skeleton – joint tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Create joints with the help of joints tool (make your joints in any other view then perspective).</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:25</p>
<p class="MsoNormal">Command - : Animation menu – skeleton – IK handle tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Create IK from joint1 to joint3</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:40</p>
<p class="MsoNormal">Command - : Create– Measure Tools – Distance tool</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Click near joint1 and Ik handle. This tool tell us the distance between two points.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 00:58</p>
<p class="MsoNormal">Command - : Animation – Constrain - point</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: now select joints first and then locator and then constrain them same thing with lower joint also. By doing this we are able to move distance tool with IK handle</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 01:27</p>
<p class="MsoNormal">Command - : N/A</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: we have to find the distance from where our joints get stretch; here it comes out to be 13.62</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 02:07</p>
<p class="MsoNormal">Command - : N/A</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Change the name of distance node (optional but remember <span> </span>the name of that node)</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 02:24</p>
<p class="MsoNormal">Command - : Window - Animation Editor – Expression Editor</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: Now we are going to write a small script on joints.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">
</div>
<p class="MsoNormal">Time –: 04:55</p>
<p class="MsoNormal">Command - : N/A</p>
<div style="padding: 0cm 0cm 1pt; border: medium medium 2.25pt none none double -moz-use-text-color -moz-use-text-color windowtext;">
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Description -: After typing script just click create.</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">Script -:</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;">if (distShape.distance &gt;= 13.62)</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">{</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint1.scaleX = distShape.distance/13.62;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint2.scaleX = distShape.distance/13.62;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">}</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">else</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">{</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint1.scaleX = 1;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm;"><span> </span>joint2.scaleX = 1;</p>
<p class="MsoNormal" style="border: medium none; padding: 0cm; text-indent: 36pt;">}</p>
</div>
<p class="MsoNormal">
<p class="MsoNormal">I hope you understand how we can create stretchy joints in Maya if you any problem feel free to contact me</p>
<p class="MsoNormal">
<p class="MsoNormal">High res video is <a href="http://rapidshare.com/files/160498879/stj.avi">here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>3d PLATINUM RING in Maya</title>
		<link>http://cgindia.info/3d-platinum-ring-in-maya/</link>
		<comments>http://cgindia.info/3d-platinum-ring-in-maya/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 07:26:36 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[Poly]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[showreel]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=44</guid>
		<description><![CDATA[Just a sample of ring i create in a Maya using mental ray.
In this first u have to create good light effect for proper shading and then play with mental ray final gather and caustic . I also use HDR to create environment effect

]]></description>
			<content:encoded><![CDATA[<div id="attachment_63" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-63" title="ring" src="http://online3d.info/wp-content/uploads/2008/10/ring-300x168.jpg" alt="Ring in 3d" width="300" height="168" /><p class="wp-caption-text">Ring in 3d</p></div>
<p>Just a sample of ring i create in a Maya using mental ray.</p>
<p>In this first u have to create good light effect for proper shading and then play with mental ray final gather and caustic . I also use HDR to create environment effect</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/12i6DWYa048&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/12i6DWYa048&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cube rotation with Pivot</title>
		<link>http://cgindia.info/cube-rotation-with-pivot/</link>
		<comments>http://cgindia.info/cube-rotation-with-pivot/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 15:59:39 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[Monthly]]></category>
		<category><![CDATA[pivot]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=37</guid>
		<description><![CDATA[
Hi..
 
How to rotate cube another step after one step and so on….?
 
 
Here is the solution I rotate cube by moving pivot point. 
In this tutorial pivot pt. move to one edge to another edge, so we don’t need any extra pivot to rotate cube second time. 

Download High res Video


]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><img class="alignleft size-full wp-image-100" title="cube" src="http://online3d.info/wp-content/uploads/2008/06/14111.png" alt="cube" width="128" height="128" /></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;">Hi..</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;">How to rotate cube another step after one step and so on….?</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;">Here is the solution I rotate cube by moving pivot point. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Lucida Sans Unicode;">In this tutorial pivot pt. move to one edge to another edge, so we don’t need any extra pivot to rotate cube second time. </span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;"><a href="http://rapidshare.com/files/123104839/r_cube.avi" target="_blank">Download</a> High res Video</span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;">
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QpZGxb2rItE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QpZGxb2rItE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Scorpio</title>
		<link>http://cgindia.info/the-scorpio/</link>
		<comments>http://cgindia.info/the-scorpio/#comments</comments>
		<pubDate>Wed, 28 May 2008 18:01:44 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[catapult]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Monthly]]></category>
		<category><![CDATA[siege]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=43</guid>
		<description><![CDATA[
The Scorpio was a smaller weapon, more of a sniper weapon than a siege engine, being operated by only one person. The Scorpio was basically a primitive giant crossbow, a 'catapult with bolts', probably first invented by the Greeks, then later adopted and used on a larger scale by the Roman legions. This catapult used [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-96" title="sco" src="http://online3d.info/wp-content/uploads/2008/05/sco-150x150.png" alt="sco" width="150" height="150" /></p>
<p>The Scorpio was a smaller weapon, more of a sniper weapon than a siege engine, being operated by only one person. The Scorpio was basically a primitive giant crossbow, a 'catapult with bolts', probably first invented by the Greeks, then later adopted and used on a larger scale by the Roman legions. This catapult used a system of springs with torsion, making it possible to obtain very great power and thus a high speed of ejection for the bolts.</p>
<p>This is another war machine; this machine can be a good example of Maya dynamics. In this tutorial I create ‘T” Shape object and put 3 cube on each end and make two of them passive body. Attach two springs to third cube and set the value of spring. This is very simple and fun to create this machine</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/3fScYVT2Znc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3fScYVT2Znc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://rapidshare.com/files/123589448/Scorpio.avi" target="_blank">High res video 800X600</a></p>
]]></content:encoded>
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		<item>
		<title>The Onager</title>
		<link>http://cgindia.info/the-onager/</link>
		<comments>http://cgindia.info/the-onager/#comments</comments>
		<pubDate>Sun, 25 May 2008 15:59:04 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[catapult]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[siege]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=42</guid>
		<description><![CDATA[
The onager was a post-classical Roman siege engine, which derived its name from the kicking action of the machine, similar to that of an onager (wild ass). It is a type of catapult that uses te nsional pressure, generally from twisted rope, to store energy for the shot (wikipedia.org).
I try to make that machine with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-102" title="onager" src="http://online3d.info/wp-content/uploads/2008/05/onager-150x150.png" alt="onager" width="150" height="150" /></p>
<p>The onager was a post-classical Roman siege engine, which derived its name from the kicking action of the machine, similar to that of an onager (wild ass). It is a type of catapult that uses te nsional pressure, generally from twisted rope, to store energy for the shot (<a href="http://en.wikipedia.org/wiki/Onager_%28siege_weapon%29 ">wikipedia.org</a>).</p>
<p>I try to make that machine with the help of Maya dynamics, I hope you like it.<br />
In this tutorial I first made arm with the help of cube and then arrange dynamic constrain to make it work. Spring played very important part in this simulation, you have to adjust it rest length to make it make properly.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/a26LwEL9bUQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a26LwEL9bUQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
and <a href="http://rapidshare.com/files/123589447/onager.avi" target="_blank">here</a> is high res video (800X600)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Waving flag in Maya</title>
		<link>http://cgindia.info/waving-flag-in-maya/</link>
		<comments>http://cgindia.info/waving-flag-in-maya/#comments</comments>
		<pubDate>Sun, 11 May 2008 05:13:53 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[nDynamic]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[flag]]></category>
		<category><![CDATA[ncloth]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=41</guid>
		<description><![CDATA[
I create waving flag in this tutorial with the help of ncloth (Maya).
Here I just convert poly plane to ncloth and tied (with the help of ncloth constrain) to pole, then just add wind in nucleus node. no need to add extra air or any other field.

Here is the high res video (800X600)
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-105" title="flag" src="http://online3d.info/wp-content/uploads/2008/05/flag-150x150.png" alt="flag" width="150" height="150" /></p>
<p>I create waving flag in this tutorial with the help of ncloth (Maya).<br />
Here I just convert poly plane to ncloth and tied (with the help of ncloth constrain) to pole, then just add wind in nucleus node. no need to add extra air or any other field.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8QG3O_R6848&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8QG3O_R6848&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://rapidshare.com/files/123129971/Flag.avi">Here is the high res video (800X600)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pumpkin in Maya</title>
		<link>http://cgindia.info/pumpkin-in-maya/</link>
		<comments>http://cgindia.info/pumpkin-in-maya/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 16:36:19 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[NURBS]]></category>
		<category><![CDATA[pumpkin]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=40</guid>
		<description><![CDATA[
hi..
Finally, after long time I make it today to upload my new tutorial.
I create Pumpkin in Maya with the help of NURBS, NURBS is useful way to model object, it is quicker and logical.
Here I use curve tool to model first shape of pumpkin and then revolve it around Y axis. Next step is to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-108" title="pum" src="http://online3d.info/wp-content/uploads/2008/04/pum-150x150.jpg" alt="pum" width="150" height="150" /></p>
<p>hi..</p>
<p>Finally, after long time I make it today to upload my new tutorial.<br />
I create Pumpkin in Maya with the help of NURBS, NURBS is useful way to model object, it is quicker and logical.<br />
Here I use curve tool to model first shape of pumpkin and then revolve it around Y axis. Next step is to take out every alternative hull and give look of pumpkin. Now with the help of make LIVE tool create eyes and mouth, and use trim tool to take the extra pieces out.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ayECgZvbqTA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ayECgZvbqTA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>High Res. video is <a href="http://rapidshare.com/files/123080671/Pumpkin.avi" target="_blank">here</a> (800X600) 24 MB approx</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ncloth &#8211; balloon</title>
		<link>http://cgindia.info/ncloth-balloon/</link>
		<comments>http://cgindia.info/ncloth-balloon/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 14:35:01 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[nDynamic]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[ncloth]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=39</guid>
		<description><![CDATA[Hi..
ncloth in maya is very powerful and here is the example of that. Here i create a balloon and inflate it which is tie with a rope.
we can create many more simulation like that - balloon, metal, plastic, rubber and many more, and also cloth  

high res video ... size 73 mb download
]]></description>
			<content:encoded><![CDATA[<p>Hi..<br />
ncloth in maya is very powerful and here is the example of that. Here i create a balloon and inflate it which is tie with a rope.<br />
we can create many more simulation like that - balloon, metal, plastic, rubber and many more, and also cloth <img src='http://cgindia.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/JyP00tdINRc&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/JyP00tdINRc&amp;rel=1" wmode="transparent"></embed></object></p>
<p>high res video ... size 73 mb <a href="http://rapidshare.com/files/123100474/ncloth_balloon.avi" target="_blank">download</a></p>
]]></content:encoded>
			<wfw:commentRss>http://cgindia.info/ncloth-balloon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nonmanifold Geometry</title>
		<link>http://cgindia.info/nonmanifold-geometry/</link>
		<comments>http://cgindia.info/nonmanifold-geometry/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 14:56:32 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[MAYA]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=34</guid>
		<description><![CDATA[
Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor.
In Maya we have three type of nonmanifold geometry they are
1. More than two faces share an edge
2. Two faces share a single vertex without also sharing an [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Wa75X4QhIcQ" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/Wa75X4QhIcQ"></embed></object></p>
<p>Nonmanifold geometry is some type of geometry, which cannot be unfold or in other word these object cannot be flattened properly. Hence it create problem in UV editor.<br />
In Maya we have three type of nonmanifold geometry they are</p>
<p>1. More than two faces share an edge<br />
2. Two faces share a single vertex without also sharing an edge<br />
3. Two adjacent faces having opposite normals</p>
<p>These entire problems can be corrected by one command that is <strong>Cleanup</strong> in Mesh</p>
]]></content:encoded>
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		</item>
	</channel>
</rss>
