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	<title>cgindia &#187; Particle</title>
	<atom:link href="http://cgindia.info/category/energy/particle-energy/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
	<lastBuildDate>Mon, 30 Nov 2009 08:18:32 +0000</lastBuildDate>
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			<item>
		<title>A New LOGO animation</title>
		<link>http://cgindia.info/a-new-logo-animation/</link>
		<comments>http://cgindia.info/a-new-logo-animation/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 05:28:56 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[MAYA]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=43</guid>
		<description><![CDATA[
Here is new logo animation for this site. i hope you like that, if you have any comment plz share with me thanks
]]></description>
			<content:encoded><![CDATA[<div id="attachment_70" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-70" title="logo-300x168" src="http://online3d.info/wp-content/uploads/2008/08/logo-300x168-150x150.jpg" alt="cgindia-logo" width="150" height="150" /><p class="wp-caption-text">cgindia-logo</p></div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/LFFHuXXKITQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/LFFHuXXKITQ&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Here is new logo animation for this site. i hope you like that, if you have any comment plz share with me thanks</p>
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		<item>
		<title>Particle Flow with Biped</title>
		<link>http://cgindia.info/partical-flow-with-biped/</link>
		<comments>http://cgindia.info/partical-flow-with-biped/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 16:19:16 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[biped]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=23</guid>
		<description><![CDATA[
This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]]]></description>
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<p>This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.</p>
<p>First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position Icon to Position object, so that u can choose biped (all part of biped but not bip01).<br />
Remove speed and add Delete operator, put particle life 1.Now change in birth operator and increase particle amount to 100000 or 200000 depending on your system.</p>
<p>this is the render output of this tutorial</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/kFCAtO5fLRM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/kFCAtO5fLRM"></embed></object></p>
<p>High res video for this tutorial is <a href="http://rapidshare.com/files/123598665/Bip_PF.avi" target="_blank">here</a></p>
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		<item>
		<title>Particle Flow – Rain</title>
		<link>http://cgindia.info/particle-flow-%e2%80%93-rain/</link>
		<comments>http://cgindia.info/particle-flow-%e2%80%93-rain/#comments</comments>
		<pubDate>Sat, 05 May 2007 13:24:37 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=22</guid>
		<description><![CDATA[ 
Hi..
In this tutorial I try to create very simple rain with the help of Particle Flow.
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.
This is beginner level PF tutorial, by doing this you able to understand the basic working of [...]]]></description>
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<p>Hi..<br />
In this tutorial I try to create very simple rain with the help of Particle Flow.<br />
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.<br />
This is beginner level PF tutorial, by doing this you able to understand the basic working of PF<br />
If you have any problem please write to me in comment or mail me at vikas.3(at the rate) gmail.com</p>
<p>Topic Particle Flow - Rain</p>
<p>Level - Beginner<br />
File size 5.43 mb<br />
Time – 4:21</p>
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		<item>
		<title>What is Particle Flow</title>
		<link>http://cgindia.info/what-is-particle-flow/</link>
		<comments>http://cgindia.info/what-is-particle-flow/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 11:30:47 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=8</guid>
		<description><![CDATA[Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.
In 3dsmax we have very strong particle system which is both event and non event driven.
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the [...]]]></description>
			<content:encoded><![CDATA[<p>Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.<br />
In 3dsmax we have very strong particle system which is both event and non event driven.<br />
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the event in which they are running. This type of particle system is known as Particle flow in 3dsMax. Non event driven particle system, particles show their typical behaviors throughout the animation, in 3dsMax they are snow, spray etc.</p>
<p>Particle Flow can be control by Particle view, where we create events and in events we have operators (operators define particle properties like rotation, speed, birth rate etc.). When we hit play button PF continually evaluates all events and operators step by step and update the particle system.</p>
<p><strong>How PF works</strong></p>
<p>PF base is particle view where you can edit your Particle Flow.<br />
When you first create PF then in particle view you find a global event. Global event affect all particle in that system, you can add material to it so that each particle having same material in the system. Then after global event we normal or local event start, it usually start with Birth event (Which give birth to particles) then we have other operators which define speed, rotation, shape, display etc.<br />
PF read all the operators in sequence in an event, for example if speed operator is come first against birth event then first speed calculated then it give birth to particle, therefore there is no use of speed and particle stay their only.<br />
We can also apply different test to our particle system which check certain attribute and give dynamic property to particles.<br />
For ex. We can check when our particles collide and also what if particle travel higher then given speed.</p>
<p><strong>Particle’s Life</strong></p>
<p>Yes particles also live their life as we do, they born, do some action and then die.</p>
<p>Birth operator give birth to particles according to the attribute you define, these attributes are when to start and stop creating particle and how many particle will be created.<br />
Position Icon operator define from where new particle emit, here we can define that particle came out from one single point like water coming from tap, or they can also come out from surface like rain from cloud.<br />
Particles remain on emitter, they won’t move at all because their in no force to make them move. Operators who moves particle are Speed and force operators, speed particle use inbuilt attributes to control the speed of particles like Speed, direction and divergence. Where as force operator use external forces (gravity, wind, motor etc.), here we pick force and that force will apply to PF.</p>
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