Archive for the ‘Texturing’ Category
Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]
Ambient occlusion in maya
you can get high res video here
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]
What is Normal mapping, How it works, where this Normal Mapping is used …. and lot more question about Normal mapping is answerd in this link this is very good article on Normal mapping from Wikipedia.
Their is also very good explaintion of Normal mapping on this site
you will also find some info from this site [...]
“This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya”.
for futher information on Normal mapping look for other article in this blog
Using UVW Mapping in 3D Studio Max
By Stealth Snake
Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax.
I found this tutorial is good for Intermediate level. Here [...]
Double sided shader is little tricky in Maya but it is not difficult, here in this tutorial I show you how to create that one with the use of some Maya utilities.
I take a example of Playing card and create texture for it one is for front and another for back side. When you apply [...]
Ambient occlusion in maya
you can get high res video here
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]
What is Normal mapping, How it works, where this Normal Mapping is used …. and lot more question about Normal mapping is answerd in this link this is very good article on Normal mapping from Wikipedia.
Their is also very good explaintion of Normal mapping on this site
you will also find some info from this site [...]
“This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya”.
for futher information on Normal mapping look for other article in this blog
Using UVW Mapping in 3D Studio Max
By Stealth Snake
Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax.
I found this tutorial is good for Intermediate level. Here [...]

