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Archive for the ‘Rigging’ Category

Stretchy joints in MAYA

Posted by Vikas Gupta November 4, 2008, under MAYA, Rigging, Video | 1 Comment

Stretchy joints in Maya – In this tutorial I use measure tool and expression editor to scale joints with IK

Cube rotation with Pivot

Posted by Vikas Gupta June 17, 2008, under MAYA, Rigging, Video | No Comments

Hi..

How to rotate cube another step after one step and so on….?

Here is the solution I rotate cube by moving pivot point.
In this tutorial pivot pt. move to one edge to another edge, so we don’t need any extra pivot to rotate cube second time.

Download High res Video

Reverse Foot

Posted by Vikas Gupta October 10, 2007, under 3dsMax, Rigging | No Comments

Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]

Maya Rigging

Posted by Vikas Gupta April 20, 2007, under Reference, Rigging | No Comments

http://www.rigging101.com/
“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character’s joints are and how they move.”
This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice [...]