Archive for the ‘Rigging’ Category
Stretchy joints in Maya – In this tutorial I use measure tool and expression editor to scale joints with IK
Hi..
How to rotate cube another step after one step and so on….?
Here is the solution I rotate cube by moving pivot point.
In this tutorial pivot pt. move to one edge to another edge, so we don’t need any extra pivot to rotate cube second time.
Download High res Video
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]
http://www.rigging101.com/
“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character’s joints are and how they move.”
This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice [...]
Stretchy joints in Maya – In this tutorial I use measure tool and expression editor to scale joints with IK
Hi..
How to rotate cube another step after one step and so on….?
Here is the solution I rotate cube by moving pivot point.
In this tutorial pivot pt. move to one edge to another edge, so we don’t need any extra pivot to rotate cube second time.
Download High res Video
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]
http://www.rigging101.com/
“Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character’s joints are and how they move.”
This is what this site teach Rigging, if you want to learn rigging in Maya then this site is good for you, it has some nice [...]

