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	<title>cgindia &#187; 3dsMax</title>
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	<link>http://cgindia.info</link>
	<description>learning - still in progress</description>
	<lastBuildDate>Mon, 30 Nov 2009 08:18:32 +0000</lastBuildDate>
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		<title>MY INDIA MY PRIDE</title>
		<link>http://cgindia.info/my-india-my-pride/</link>
		<comments>http://cgindia.info/my-india-my-pride/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 11:26:21 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[frameflixx]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[Tajmahel]]></category>

		<guid isPermaLink="false">http://www.cgindia.info/?p=48</guid>
		<description><![CDATA[CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.

Dot, which the world begins with, in our story represents INDIAN bind. This [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_56" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-56" title="mimp" src="http://online3d.info/wp-content/uploads/2009/04/mimp-150x150.jpg" alt="MY India MY Pride" width="150" height="150" /><p class="wp-caption-text">MY India MY Pride</p></div>
<p>CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.</p>
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<p>Dot, which the world begins with, in our story represents INDIAN bind. This dot emerges in the form of trails and these trails go to form a lady who makes the welcome gesture.  With that lady we introduce you to the rhythm of INDIA with a few INDIAN MUSICAL INSTRUMENTS and its soothing music. They will in turn take you to one of the Seven Wonders of the World, ‘TAJ MAHAL’, the royal courts of Mughal Empire. Through the Taj Mahal, we bring to you KATHAK, an INDIAN dance form. Nritya as associated with the evolution and development of Temples and Arts which speak volumes of the great cultural Endeavour. LOTUS TEMPLE is one of the many places where we can be blessed with a collective experience of spiritual enlightenment and the vision to believe in one’s own strength. Equal respect is given to other religious beliefs and regards its believers as the son of the same soil. Such is the greatness of the Indians. Truly said, ‘India is Unity in Diversity’. And it holds power, courage and confidence which can be concluded to our National Emblem….Ashoka Stambh and also follows from it the Indian map. Not to forget, as India is referred as the ‘sone ki chiridya’, ‘The Golden Bird’, keeping this in mind we bring forth the Golden Bird. It gracefully flies with the powerful tri colors which fill in everywhere. And as the colors fade we salute our motherland for her greatness with the statement…<br />
MUM SWARNIMBHARATAM</p>
<p>"India is the cradle of the human race, the birthplace of human speech, the mother of history, the grandmother of legend, and the great grandmother of tradition. Our most valuable and most astrictive materials in the history of man are treasured up in India only!"</p>
<p>THIS MOVIE WON Ist Prize in FRAMEFLIXX 2009</p>
<p>here is the <a href="http://www.animationxpress.com/index.php?file=story&amp;id=18441">link</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ambient occlusion in Max</title>
		<link>http://cgindia.info/ambient-occlusion-in-max/</link>
		<comments>http://cgindia.info/ambient-occlusion-in-max/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 04:26:05 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=31</guid>
		<description><![CDATA[
In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/1S6hI6P0ghc&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/1S6hI6P0ghc&amp;rel=1" wmode="transparent"></embed></object></p>
<p>In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and adjust its value to get final output, remember to change background color also.</p>
<p>To understand how ambient occlusion work visit this page <a href="http://en.wikipedia.org/wiki/Ambient_occlusion">http://en.wikipedia.org/wiki/Ambient_occlusion</a></p>
<p>High res video is <a href="http://rapidshare.com/files/123598661/AO-max.avi" target="_blank">here</a></p>
]]></content:encoded>
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		<item>
		<title>Reverse Foot</title>
		<link>http://cgindia.info/reverse-foot/</link>
		<comments>http://cgindia.info/reverse-foot/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 17:03:29 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=24</guid>
		<description><![CDATA[
Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]]]></description>
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<p>Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.<br />
In this technique I create leg bones and attach IK to them and make reverse bone till ankle joint. Make IK handle child and reverse bone parent as shown in video.<br />
Now you can make parameter on one external controller so that animator can easily select and animate all possible movement of leg setup.</p>
<p>High res video is <a href="http://rapidshare.com/files/123080670/Reverse_foot.avi" target="_blank">here</a></p>
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		</item>
		<item>
		<title>Particle Flow with Biped</title>
		<link>http://cgindia.info/partical-flow-with-biped/</link>
		<comments>http://cgindia.info/partical-flow-with-biped/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 16:19:16 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Dynamic]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[biped]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=23</guid>
		<description><![CDATA[
This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Nllgpq7vtRw" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/Nllgpq7vtRw"></embed></object></p>
<p>This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.</p>
<p>First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position Icon to Position object, so that u can choose biped (all part of biped but not bip01).<br />
Remove speed and add Delete operator, put particle life 1.Now change in birth operator and increase particle amount to 100000 or 200000 depending on your system.</p>
<p>this is the render output of this tutorial</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/kFCAtO5fLRM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/kFCAtO5fLRM"></embed></object></p>
<p>High res video for this tutorial is <a href="http://rapidshare.com/files/123598665/Bip_PF.avi" target="_blank">here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Particle Flow – Rain</title>
		<link>http://cgindia.info/particle-flow-%e2%80%93-rain/</link>
		<comments>http://cgindia.info/particle-flow-%e2%80%93-rain/#comments</comments>
		<pubDate>Sat, 05 May 2007 13:24:37 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=22</guid>
		<description><![CDATA[ 
Hi..
In this tutorial I try to create very simple rain with the help of Particle Flow.
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.
This is beginner level PF tutorial, by doing this you able to understand the basic working of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/dkWf9gtkhg0"></param> <embed src="http://www.youtube.com/v/dkWf9gtkhg0" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p>Hi..<br />
In this tutorial I try to create very simple rain with the help of Particle Flow.<br />
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.<br />
This is beginner level PF tutorial, by doing this you able to understand the basic working of PF<br />
If you have any problem please write to me in comment or mail me at vikas.3(at the rate) gmail.com</p>
<p>Topic Particle Flow - Rain</p>
<p>Level - Beginner<br />
File size 5.43 mb<br />
Time – 4:21</p>
]]></content:encoded>
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		</item>
		<item>
		<title>UVW Mapping in 3D Studio Max</title>
		<link>http://cgindia.info/uvw-mapping-in-3d-studio-max/</link>
		<comments>http://cgindia.info/uvw-mapping-in-3d-studio-max/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 09:35:39 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=12</guid>
		<description><![CDATA[Using UVW Mapping in 3D Studio Max
By Stealth Snake 


Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax.
I found this tutorial is good for Intermediate level. Here [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Using UVW Mapping in 3D Studio Max</strong><br />
By <em>Stealth Snake </em></p>
<p><em><br />
</em></p>
<p>Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax.<br />
I found this tutorial is good for Intermediate level. Here you take small project and open UV of that, file is provide with tutorial for practice</p>
<p>Unwrap is the modifier which we use to open UV, you can select some face or full object then apply planer mapping to it. Then in edit adjust it UV coordinate and take snapshot of your UV. This snapshot can be use for making detail texture in Photoshop or any other image editing software.</p>
<p>Plz click <a href="http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/" target = "_blank">here</a> for tutorial.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What is Particle Flow</title>
		<link>http://cgindia.info/what-is-particle-flow/</link>
		<comments>http://cgindia.info/what-is-particle-flow/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 11:30:47 +0000</pubDate>
		<dc:creator>Vikas Gupta</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Particle]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[Particle Flow]]></category>

		<guid isPermaLink="false">http://www.online3d.info/?p=8</guid>
		<description><![CDATA[Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.
In 3dsmax we have very strong particle system which is both event and non event driven.
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the [...]]]></description>
			<content:encoded><![CDATA[<p>Particles are very useful for complex animation where we have to animate large amount of objects like Rain, Dust storm etc.<br />
In 3dsmax we have very strong particle system which is both event and non event driven.<br />
The event driven particle are control by a various attribute which trigger animation, then this particle behave according to the event in which they are running. This type of particle system is known as Particle flow in 3dsMax. Non event driven particle system, particles show their typical behaviors throughout the animation, in 3dsMax they are snow, spray etc.</p>
<p>Particle Flow can be control by Particle view, where we create events and in events we have operators (operators define particle properties like rotation, speed, birth rate etc.). When we hit play button PF continually evaluates all events and operators step by step and update the particle system.</p>
<p><strong>How PF works</strong></p>
<p>PF base is particle view where you can edit your Particle Flow.<br />
When you first create PF then in particle view you find a global event. Global event affect all particle in that system, you can add material to it so that each particle having same material in the system. Then after global event we normal or local event start, it usually start with Birth event (Which give birth to particles) then we have other operators which define speed, rotation, shape, display etc.<br />
PF read all the operators in sequence in an event, for example if speed operator is come first against birth event then first speed calculated then it give birth to particle, therefore there is no use of speed and particle stay their only.<br />
We can also apply different test to our particle system which check certain attribute and give dynamic property to particles.<br />
For ex. We can check when our particles collide and also what if particle travel higher then given speed.</p>
<p><strong>Particle’s Life</strong></p>
<p>Yes particles also live their life as we do, they born, do some action and then die.</p>
<p>Birth operator give birth to particles according to the attribute you define, these attributes are when to start and stop creating particle and how many particle will be created.<br />
Position Icon operator define from where new particle emit, here we can define that particle came out from one single point like water coming from tap, or they can also come out from surface like rain from cloud.<br />
Particles remain on emitter, they won’t move at all because their in no force to make them move. Operators who moves particle are Speed and force operators, speed particle use inbuilt attributes to control the speed of particles like Speed, direction and divergence. Where as force operator use external forces (gravity, wind, motor etc.), here we pick force and that force will apply to PF.</p>
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