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Archive for the ‘3dsMax’ Category

MY INDIA MY PRIDE

Posted by Vikas Gupta April 4, 2009, under 3dsMax, Featured, Video | 2 Comments

CULTURE, pertains to a sound knowledge of art, music, theatre and literature of a group in a region. But in reality it is more than that. This very small tour makes you aware of the culture, customs and traditional values’ important in India.

Dot, which the world begins with, in our story represents INDIAN bind. This [...]

Ambient occlusion in Max

Posted by Vikas Gupta November 18, 2007, under 3dsMax, Reference, Texturing | No Comments

In this video tutorial I try to show how to create ambient occlusion in 3ds max. I use max 9. First change render setting to mental ray then apply mental ray shader to all object this can be done by material override setting in render setting. In mental ray shader apply ambient occlusion texture and [...]

Reverse Foot

Posted by Vikas Gupta October 10, 2007, under 3dsMax, Rigging | No Comments

Reverse foot help us to make our foot animation very easy. It is created with the help of another bone setup beside leg bone setup, we create in reverse direction of actual leg bone and that is why it is named as reverse foot.
In this technique I create leg bones and attach IK to them [...]

Particle Flow with Biped

Posted by Vikas Gupta September 21, 2007, under 3dsMax, Dynamic, Particle | No Comments

This tutorial is showing how u can emit particle from biped. You can create very good motion with the help of biped and then with biped particle also move same way.
First create biped and give it some motion with the help of *.bip file or create by footstep mode. Create particle flow and change Position [...]

Particle Flow – Rain

Posted by Vikas Gupta May 5, 2007, under 3dsMax, Particle | No Comments

Hi..
In this tutorial I try to create very simple rain with the help of Particle Flow.
There is no sound in this tutorial; I try to make it very simple so that even first time user can understand that.
This is beginner level PF tutorial, by doing this you able to understand the basic working of [...]

UVW Mapping in 3D Studio Max

Posted by Vikas Gupta April 7, 2007, under 3dsMax, Texturing | No Comments

Using UVW Mapping in 3D Studio Max
By Stealth Snake

Did you ever face problem in opening UV of your 3d object, or you want to know what UV is in 3dsMax then this tutorial is for you, this deals with how to handle UV in 3dsMax.
I found this tutorial is good for Intermediate level. Here [...]

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